Last Updated: 12 December 2011
This addendum is organized
into the following sections:
I. ADDITIONAL BOOKS: A listing of books specifically sanctioned
for this venue.
II. CHARACTERS: Basic rules for Forsaken Characters.
III. ORGANIZATIONS: Rules pertaining to werewolf tribes, lodges,
packs and clutches.
IV. MERITS: Rules pertaining to Forsaken-specific Merits.
V. GIFTS: Rules pertaining to werewolf Gifts.
VI. RITES: Rules pertaining to werewolf Rites.
VII. FAVORS AND ASPECTS: Rules pertaining to various changing breed
powers.
VIII. STORYTELLER RULES AND
CLARIFICATIONS: Other settings information.
Text in red indicates new or changed items in this addendum
cycle.
Text in blue indicates new or changed items from the last
addendum cycle.
A.
Blasphemies (WW30303)
1. Things from Chapter 4 (Bale Hounds) are
Top Approval for PCs to possess.
B.
Blood of the Wolf (WW30301)
C.
Calm Before the Storm
(WW30002)
1. Though sanctioned for play,
the history and settings in the book are not necessarily those of the Camarilla
chronicle.
D.
Changing Breeds (WW55103)
1. Unless otherwise noted, all
material in this book applies only to Changing Breed characters.
2. Feral Heart Trait: The Feral Heart chart on p98 is replaced by
one found in the Changing Breeds
Settings Guide, in the Forsaken Settings Documents:
a. http://wiki.white-wolf.com/camwiki/index.php?title=Category:Gameplay_Resources#Forsaken
3. War Form Weaponry: Low Approval for both Changing Breed and
Uratha characters.
4. The content of Chapter 4 is
currently reserved for the Office of the Master Storyteller.
E.
Forsaken Chronicler’s Guide
(WW55108)
1. Reserved for the Office of
the Master Storyteller.
F.
Hunting Ground: The Rockies
(WW30200)
1. The history and settings in
the book are not necessarily those of the Camarilla chronicle. The mechanics are reserved solely for the use
of the office of the Master Storyteller, unless stated otherwise in this
addendum.
G.
Lodges: the Faithful (WW30101)
H.
Lodges: the Splintered (WW30102)
1. The history and settings in the book
are not necessarily those of the Camarilla chronicle. Storytellers should
hesitate to approve Lodges that are specific to other geographical areas, which
would require elaborate canon-bending justifications.
I.
Lore of the Forsaken (WW30100)
J.
Night Horrors: Wolfsbane
(WW30105)
1. New Merits, Gifts, etc.
attributed to canon NPCs: reserved for
the Office of the Master Storyteller.
2. Guardians, The: sanctioned as an anti-werewolf group within
the Aegis Kai Doru Hunter conspiracy (per approval levels listed in the
Universal Addendum).
3. Irinam the Colossus: reserved for the office of the US National
Storyteller.
4. Lonesome Forest: not sanctioned as a specific entity, though
equivalent plotlines may be run with High Approval.
5. Versepilitis: Mid Approval.
K.
Predators (WW30300)
L.
Signs of the Moon (WW30106)
1. The history and settings in
the book are not necessarily those of the Camarilla chronicle.
2. Unique antagonists are
reserved for the affiliate NST’s office appropriate to the antagonist (e.g.,
the Uktena is reserved for the Office of the US NST).
M.
The Pure (WW30110)
N.
The Rage (WW30001)
1. The concerns and information on various
locations in the world in Chapter 3 do not necessarily exist in the Global
Chronicle, but they may be used as inspiration for players and storytellers to
create their own events and situations. The Islamic fetishes in the side bar on
pg. 197 are not used in Sanctioned play.
O.
Territories (WW30304)
P.
Tribes of the Moon
(WW30103)
1. Legends and rumors from this
book may or may not be true within the context of the Camarilla’s Global Chronicle, but they may be discussed
and/or known In-Character.
Q.
The War Against the Pure (WW30306)
1. The historical information
in Chapter 2 is not used in the Camarilla's Global Chronicle, although it may
be used as inspiration for Storytellers to create their own histories. This is
sanctioned at Low Approval.
2. The content of Chapter 4 is
currently reserved for use by the Master Storyteller's office except as
otherwise noted, and the other shifters are not allowed as NPC's or PC's at
this time.
A.
Background
1.
Age
a. Existed since 1905 AD or earlier: High
Approval
b. Existed since 1885 AD or earlier: Top
Approval
2. Youth
a. First Change prior to age
3: Top Approval (Mid for NPCs).
b. Wolf-blooded or mortal
currently under the age of 3: Not
sanctioned (Low for NPCs).
c. First Change prior to age
12: High Approval (Low for NPCs).
d. Currently under the age of
16: High Approval (Low for NPCs).
B.
Character Types
1. Changing Breeds:
a. Changing Breed characters
should conform to the themes presented in the Changing Breeds Settings Guide, in the Forsaken Settings Documents:
i.
http://wiki.white-wolf.com/camwiki/index.php?title=Category:Gameplay_Resources#Forsaken
b. Canon breeds/species:
i.
Indigenous to Region: High
Approval (Mid Approval for NPCs).
Note: Indigenous refers to an
animal form that is naturally-occurring within the Region. It does not include zoos, carnivals, exotic
animal ranches, or other non-natural habitations.
ii. Non-indigenous to
Region: Top Approval.
iii. Exceptions:
(a) Azubuike: Reserved for the Office of the Master
Storyteller.
(b) Baitu: Top Approval.
(c) Bubasti: Top Approval.
(d) Carapaché: Top
Approval.
(e) C’hi Hsu: Top Approval.
(f) Mholé-Rho: Reserved for the Office of the Master
Storyteller.
(g) Hugranjah: Reserved for the Office of the Master
Storyteller.
(h) Iravati: Reserved for the Office of the Master
Storyteller.
(i) Kinno’balo: Reserved for the Office of the Master
Storyteller.
(j) Nanekisu: Reserved for the Office of the Master
Storyteller.
(k) Nanuq: Top Approval.
(l) Riantes: Reserved for the Office of the Master
Storyteller.
(m) Sicarius: Top Approval.
(n) Storm Bears: Top Approval.
(o) Takuskansa: Reserved for the Office of the Master
Storyteller.
(p) Uchchaihshravi: Reserved for the Office of the Master
Storyteller.
c. Custom breeds/species: Reserved for the Office of the Master
Storyteller.
2. Forsaken: Low Approval
a. Bale Hounds: Per
antagonist character types (Univ. Addendum III.D.6.) (Low Approval for
NPCs)
b. Pure: Per
antagonist character types (Univ. Addendum III.D.6.) (Low Approval for
NPCs)
c. Ex-Pure: Per
antagonist character types (Univ. Addendum III.D.6.) (Low Approval for
NPCs). Ex-Pure may not have an Auspice.
C.
Enhanced Form Bonuses
1. The physical attribute
bonuses for Uratha and Changing Breed alternate forms are considered part of
the natural attribute for purposes of establishing the ‘base pool’ per the
Universal Addendum, II.E.2.
2. The following bonuses are
changed in the Global Chronicle:
a. Gauru form:
i.
Bite: +4 to draw pool.
b. Urshul form:
i.
Bite: +2 to draw pool.
c. Urhan form:
i.
Bite: +2 to draw pool.
D.
Character Knowledge:
1.
Bale Hounds: High Approval (Low Approval for Bale Hound
characters).
2.
Idigam: Top Approval.
3.
Pure: While understanding of Pure culture, dogma
and methods is Low Approval, specific and complete understanding of Pure rituals
and Gifts is High Approval (Low Approval for Pure characters).
A.
Custom Auspices: Not sanctioned.
B.
Auspices and Aspects
Affected by the Addendum
1. All Primal Urge 10 Aspect abilities
are reserved for the office of the MST.
2. Cahalith (Gibbous Moon)
a. Huhsih (Warhowlers) [Signs of the Moon]:
i.
Primal Urge 3: Instead of
spending a Willpower point, the character makes a Presence + Expression test;
the number of bonus points is equal to the successes.
3. Elodoth (Half Moon)
a. Lul Galah (Truth-Seeker) [Signs of the Moon]:
i.
Primal Urge 7: The
character may retest a failed Social draw when using his Spirit Envoy power;
this can be done a number of times per night equal to the character’s Honor.
b. Tur Lu’u (Boundary-Keeper) [Signs of the Moon]: Characters of this Aspect must use the Flaw
negatives as described in Signs of the
Moon.
4. Gishtahu (Blood Moon) [Signs of the Moon]:
Reserved for the office of the MST.
5. Hiriraka (Solar Eclipse) [Signs of the Moon]: Reserved for the office of the MST.
6. Irraka (New Moon)
7. Ithaeur (Crescent Moon)
a. Isib-Durume (Shadowbinder) [Signs of the Moon]:
i.
Primal Urge 3:
(a) The character may spend one
point of Essence to reflexively attune a fetish.
(b) The penalty for the various
Call Spirit rites is -2, not -1.
b. Isibhgud (Spirit-Hunter) [Signs of the Moon]:
i.
Primal Urge 3: The
character does not gain the benefit of 10-again when using Strength or
Dexterity based attacks in the physical world.
c. Isiburalath (Totem-Bond) [Signs of the Moon]:
i.
Primal Urge 3: The ban is
both the pack ban and the totem’s ban.
Characters do not have to be consciously aware of the totem’s ban in
order to feel disinclined to violate it.
8. Namm-Dar (Stellar Eclipse) [Signs of the Moon]: Reserved for the office of the MST.
9. Rahu (Full Moon)
a. Hudta (Defender) [Signs of the Moon]:
i.
Primal Urge 3: Replace this
mechanic with, “The character’s Defense increases by +1 for each attacker past
the first.
b. Hudzith (Crusader) [Signs of the Moon]:
i.
Primal Urge 7: The bonus
pool is equal to Harmony, not twice Harmony.
This bonus is counted as an Equipment bonus.
10. Suharrahu: Lunar Eclipse [Signs of the Moon]: Reserved for the office of the MST.
A.
Tribes: Creating new tribes is not currently possible.
B.
Lodges: Characters can only ever gain mechanical benefits from a
single Lodge. In addition to using the rules on p.199
of Werewolf: the Forsaken, leaving a lodge (whether or not to join another)
puts the character into XP debt until the differences in any purchases from the
old lodge are accounted for. Upon leaving a lodge, lodge-specific Rites from
the old lodge no longer function, although Gifts and Merits do. If the Gift was
purchased as an Affinity Gift, then the difference between the affinity and
non-affinity costs must be paid. If the Gift was taken as a “free gift” from a
Renown purchase then the same difference must be paid, although the base cost
need not be added in.
1. Creation of a Custom Lodge
(other than a Regional Lodge): Not sanctioned.
2. Membership in a published Lodge with PC
induction: Low Approval (High Notification)
3. Membership in a published Lodge with
NPC induction: High Approval
4. Joining a published Lodge in
background: High Approval
5.
Membership
in a lodge outside your tribe, unless the lodge specifies allowing others (in
game or background): Top Approval
6. Cult
of Bones [Lodges: the
Faithful]: Top Approval for Player Characters.
7. Eiwaz
Mot [Blasphemies]:
High Approval
8.
Lodge of
Night [Lodges: the Faithful]: Does
not result in the loss of Renown for leaving, as described on p.199 of
Werewolf: the Forsaken
9. Lodge
of Arkadia
[Blasphemies]: High Approval
10.
Lodge of the Black Woods [Lodges: the Splintered]: Membership
is not exclusive. Other regional lodges (as per the sidebar in Black Woods) may
be created at High Approval. Regional Lodges need not
adhere to the boundaries set by Camarilla Regions. They may be specific
to an area, geological feature, or specific territory, even a conceptual ideal
held by a specific group in a territory, but the boundaries must be clearly
defined in the application. Should the Lodge cross the boundaries of
Camarilla Regions or Nations, the approval of the lowest level Storyteller with
jurisdiction over all affected areas is required.
a.
New Regional Lodges:
i.
May be constructed with up to 3 of the following benefits, without
being considered “Custom” and thus Global Approval:
(a)
A +1 bonus to social draws between lodge members, including
resisting Death Rage
(b)
A +1 to a single skill (defined in the lodge write-up) while
within the territory covered by the lodge. This bonus does not exceed limits
given by Primal Urge.
(c)
Pre-defined specialty to a single skill
(d)
Access to the 1-point Merit: Howl Code, p. 40
(e)
Access to a lodge-specific Fetish, which may not exceed 4 dots in
power.
(f)
Access to Mot Oaths (Blasphemies,
p 99) make the lodge a Mot, with all the restrictions thereof and requiring an
appropriate write-up in the application.
ii.
Approved Regional Lodges are listed on the Global Rules Panel
Wiki:
(a)
http://wiki.white-wolf.com/camwiki/index.php?title=Global_Rules_Panel
11. Lodge
of the Crossroads [Blasphemies]:
High Approval
12. Lodge of the Einherjar [Tribes of the Moon]: Reserved for MST
13. Lodge
of the Feast [Lodges: the
Faithful]: Top Approval for Player Characters.
14. Lodge of the Final Winter [Tribes of the Moon]: Not sanctioned for play.
15. Lodge
of the Grotto [Lodges: the
Faithful]: Top Approval for Player Characters.
16. Lodge of the Hundred Days [Tribes of the Moon]: Members must be based in
17. Lodge
of the Lake [Lodges: the
Faithful]: Reserved for MST
18. Lodge
of London [Shadows of
the
19. Lodge of Luna’s Tears [Signs of the Moon]: Top Approval.
20. Lodge
of Mammon [Lodges: the
Faithful]: Top Approval for Player Characters.
21. Lodge
of Mania
[Blasphemies]: High Approval
22. Lodge
of Praetors [Shadows of
the UK]: Top Approval.
23.
Lodge of Scars [Lodges: the Splintered]
a. Top Approval (this is not
Grandfathered).
b. The
Last Mile: The Last
Mile is a legendary journey completed alone, and player characters should not
have a great expectation of surviving it.
24. Lodge of the Second Moonrise [Signs of the Moon]: High Approval.
25. Lodge of the Shadow Throne [Signs of the Moon]: This can only be joined through the working
of MST plotlines or in game with a player character sponsor, at the normal
approval level.
26. Lodge of the Sleeping Bear [Tribes of the Moon]: Not sanctioned for play.
27. Lodge
of Thin Shadow [Lodges: the
Splintered]: Reserved for MST
28. Valkyria
Mot [Blasphemies]:
High Approval
C. Packs:
1.
A "pack" in the Global Chronicle is defined as a number
of werewolves all allied to the same spiritual totem, represented by each
member having at least one dot of the Totem Merit for that spirit.
2.
Packs are adept at coordinated combat efforts. As such, members of a pack attacking a target
in close-combat are not held to the normal limits regarding how many characters
may attack a single target at one time.
This exception to the rule only applies when all attackers are of the
same pack.
a.
Fetishes and Rites that temporarily join members into a pack do
not apply for this rule.
D. Clutches
[The Rage]: Governing
systems (Hegemony, Autocracy, Parliament, Democracy and Kinship) and
Protectorates require the approval of the principal Storyteller with the lowest
approval authority over the entire geographic territory of the clutch. Clutch
members may purchase Territory merits for the Clutch with the approval of the
principal Storyteller for that Clutch, or with the normal approval level,
whichever is higher. This may be done in combination
with the Protectorate Merit (p.174), which costs 3 XP per dot, and may be
pooled by members of the protectorate. No character may purchase more than 5
dots individually. Using a Clutch’s territory Merits requires a player
character to stay within the Territory Feature for at least 24 hours. If a
character leaves a Clutch any merit (territory or otherwise) that character
purchased is removed from the Clutch, and they may retain the XP spent on the
item at the principal Storyteller's discretion. Protectorate
Rites may only be enacted within a protectorate the ritemaster belongs to.
A.
Merits Affected by the Addendum
1. Animal Companion [Changing Breeds]: Mid
Approval (Low Approval for NPCs).
2. Beast-Kin [Changing Breeds]: High Approval (Mid Approval for NPCs).
3. Beginner’s Luck [Signs of the Moon]: The
drawback of this Merit is changed to the following: If the character fails at a test in which this
Merit was used, the Merit cannot be used again for the rest of the scene.
4. Den
[Changing Breeds]: Mid Approval (Low
Approval for NPCs).
5. Fetish: Fetishes are created per the Fetish Creation
Guide, and the point breakdown must be included in the application. Custom Fetishes
that pre-date the soft reset should be resubmitted per the approval levels
listed below.
a. ●
to ●●●: Low Approval (requires database notification).
b. ●●●●: High Approval (not grandfathered from previous
addenda).
c. ●●●●●: Top Approval (not grandfathered from previous
addenda).
d. Custom Fetishes that do not
conform to the Fetish Creation Guide: Not
sanctioned.
e. Enter
play with a Pure Fetish:
High Approval
f.
Earn a Pure Fetish in play: High Notification
g.
Auspice
Gifts: Not permitted in
fetishes (not grandfathered from previous addenda)
h.
Changing
Breeds: can possess but not create fetishes.
i.
Specific
Fetishes:
i.
• Fissium (Hunting Ground: The Rockies): Mid Approval.
ii.
•• Harley’s Gas Tank (Hunting Ground: The
Rockies): A motorcycle with this gas
tank never needs gasoline to operate.
Low Approval.
iii.
•• Hunting
Knife (Hunting Ground:
The Rockies): Low Approval.
iv.
••• Prophecy
Bowl (Hunting Ground:
The Rockies): Low Approval.
v.
••• Snake's
Fang (Hunting Ground:
The Rockies): Low Approval.
vi.
••• The
Timesaver (Calm Before
the Storm): Low Approval.
vii.
•••• Klaive
Hatchets (Hunting
Ground: The Rockies): Low Approval.
viii. ••••
Mother’s Mirror (Hunting Ground: The Rockies): High Approval.
ix.
•••• Spirit
Sextant (Hunting Ground:
The Rockies): Low Approval.
6.
Fighting Style: Police Tactics [Tribes
of the Moon]: See sanctioning information in the
Global Universal Addendum.
7. Fighting Style: Savage Fury [War Against the Pure]: This Merit is sanctioned
for use by Uratha and predatory-breed
Changing Breed
characters.
8. Fighting Style: Tooth and Claw [The Rage]: Per the description, except as
follows:
a. ●●●● Fury: The character makes two attacks as described
in this maneuver, choosing the best draw from them to apply.
9.
Fighting Style: Wolfpack [War Against the Pure]: Per the description,
except as follows:
a.
This Merit
cannot be use untrained; a character must have the appropriate dots in this
Merit to use these maneuvers.
b.
● Worry: Replace with the following: Wolves are
experts at distracting foes. This combat maneuver may take the form of feints,
extremely loud yelps or false retreats to allow one's packmates to maneuver
into better positions for attack. A werewolf may use Worry and forego attacking
a target in order to penalize that target's Defense by one for each werewolf
attacking the same target who also knows this maneuver. E.g. if six werewolves
are attacking one target and they all have Worry, two werewolves can use Worry
in place of attacking the target to reduce its defense by six each, for a total
of -12, for the other four members of the group.
c.
●● Trip/Bowl Over: Clarification:
the reference to “moving up to twice the character’s speed” refers to Acting
Speed.
d.
●●●● Joint Attack: Clarification:
use of this maneuver reduces the character’s penalties to attack generated by
the target’s Defense and Armor by one for each ally attacking the target on the
same initiative. As such, it does work
in combination with any reduction in Defense generated by allies using the
Worry maneuver.
10. Ghost Touched and Cursed Items [The Rage]: High Approval
11. Loci [Territories]
a. To have control of one or
more loci in their territory, a werewolf pack must purchase the Locus territory
feature for each Locus. This is a graduated, shared Merit, and is not
Grandfathered.
i.
Applications for a Locus must include both the Level and Resonance
of the Locus.
b. Loci rated 1-3 dots: Low
Approval
c. Loci rated 4 dots: Mid
Approval
d. Loci rated 5 dots: High
Approval
e. Mobile/living/supernatural
loci: Top Approval
12. Old Blood [War Against the Pure]: This Merit is sanctioned for use by Uratha
and Changing Breed characters.
13. Pack [Changing Breeds]: Mid
Approval (Low Approval for NPCs).
14. Pack
Tactics [The Rage]
a. Creation: High Approval
b. Learned after creation: Low Approval
15. Predator’s Bearing [Changing Breeds]: Mid
Approval (Low Approval for NPCs).
16. Shield-Bearer [War Against the Pure]: Low Approval
17. Silent Tongue [The Rage]: Low Approval for Hunters in Darkness
18. Socially Small [Changing Breeds]: Mid
Approval (Low Approval for NPCs).
19. Territory [Territories]: Low Approval
a. A territory is considered a shared
Merit; the cost of which is paid for by characters in the pack.
b. Supernatural features other than loci in a territory are Mid Approval
20. Totem: Totems cannot make use of more than
25 of the Totem Merit points invested in them. If changes to the Totem negate a
Totem cost discount, the additional Merit point cost must be covered at the
time of change. Human characters, including
Wolf-Blooded, may purchase Totem with Top Approval [Blasphemies].
21. True Breed [Changing Breeds]: Top
Approval (High Approval for NPCs).
22. Wolf-Blooded [Blood of the Wolf]
a. Player character wolf-blooded have the option to use the level-variable Wolf-Blooded Merit.
A.
Aggravated Damage and
Gifts: Using any Gift, Rite, or Fetish which deals
Aggravated damage to werewolves is a Harmony sin equal to using silver against
another werewolf. The massive damage inflicted has the same spiritual impact as
the cursed metal.
B.
Supernatural Senses: Powers that provide supernatural perception
(e.g., Communion With the Land) which do not provide a specific description of
how they interact with concealment powers default to the Clash of Wills
mechanic (see MET Requiem p 159 and
the Global Requiem Addendum VII.C.1.a.).
C.
Custom Gifts [Signs of the Moon]: Not sanctioned at this time.
D.
Gifts Affected by the Addendum
1. Alpha Gifts [The Rage]
a. ●●●● Lordly Will
i.
Clarification: this Gift can
be used to avoid the effects of Alpha’s Howl, but only if it is activated prior
to being attacked by Alpha’s Howl. It
cannot be activated in a reflexive defense against an attack by Alpha’s Howl.
b. ●●●●● Alpha’s Howl
i.
Each use of this Gift affects a number of targets within earshot
equal to the successes scored on the activation draw.
ii. Each affected target loses
access to all supernatural powers for a number of
turns equal to the successes scored on the activation draw .
iii. Fetishes cannot be
activated by affected targets during the effect of this Gift.
iv. Effects already active
prior to activation of this Gift are not affected.
v. Essence and other
supernatural “fuels” (Vitae, Mana, Glamour, Essence, etc.) may not be accessed
or spent in any way during the effect of this Gift, nor may supernatural powers
(Gifts, Devotions, Contracts, Numina, etc) be used.
2. Eclipse [Blasphemies]
a. Sanctioned for NPC use only.
3. Endurance
Gifts [The Rage]
a. ●●●●●
Legacy: For the
purposes of this Gift only, a character may spend 2 Willpower in the same
round.
4. Full
Moon Gifts
a. ●●
Attunement: Defense
ignored is equal to the user’s Primal Urge, not half of the user’s Primal Urge.
b. ●●●
Death Grip:
i.
Ignore
the sentence "Once a hold is achieved and maintained, the character gains
an additional six dice to rolls for overpowering maneuvers to bite the target
are doubled." The rest of the text is applicable.
ii. Clarification: In order to use the Gift, the character must
initiate a grapple (that does no damage) on the first turn and activate the
Gift as a reflexive action. This imposes the -3 penalty to escape tests.
Attacking for damage may not occur until the second turn.
c. ●●●●
Rage Armor: Rage Armor
receives one level per success, not per two successes.
5. Glory Gifts [Signs of the Moon]
a. ●●●●● The Legend Lives On:
i.
Replace the text for Success with the following: “Success:
characters listening to the story may purchase a single Skill or Gift
designated by the user (and agreed to by the ST) for 3XP less than the normal
cost.”
ii. This Gift can only be used
by PCs, or NPCs specifically authorized by the office of the Master
Storyteller. The fallen character must
be a PC uratha.
6. Milestone Gifts [Tribes of the Moon], [Signs of the Moon]:
a. Top Approval.
b. Milestone Gifts do not cost
XP; previous XP expenditures for Milestone Gifts are refunded.
c. At this time, a character
can only have an Auspice Milestone Gift or a Tribal Milestone Gift, not both,
pending further review by the office of the AMST-Forsaken.
7. Mother Luna’s Gifts
a. Mother Luna Gifts are not affinity Gifts for the Pure.
b. ●●●●● Primal Form: In addition, this form
gains the following bonuses:
i.
Bite: +4 to draw pool.
8. Pack Gifts [The Rage]: Pack Gifts are considered Affinity Gifts for all
Uratha.
9. Sheherezade Gifts [Signs of the Moon]
a. ●●●● Drawing the Veil:
i.
Success with this Gift results in the application of failures
instead of dramatic failures (the victim is considered to have drawn an ace).
10. Stealth
Gifts
a. ●
Feet of Mist: The cost to
activate this Gift is one Essence, not one Willpower.
b. ●●●●● Vanish: Replace the “Success”
paragraph with the following: Success:
The user may move and fight as normal. Opponents attacking the user fight
blindly and must rely on cunning and their other senses to hit. See
"Fighting Blind," MET, p
227). Every time the werewolf is struck, a number of successes must be achieved
on a reflexive Wits + Resolve roll in excess of the number of Health points
suffered in order to maintain the Gift. Unconsciousness negates the Gift. The
Gift lasts for the duration of the scene, although the character may choose to
end the effects early. Attackers with supernaturally enhanced senses (such as
the improved senses of the Urhan and Urshul forms) may attempt to locate the
gift user using the Listening and/or Smelling rules (MET, pp 228-229) as a reflexive action and apply any bonuses to the
attempt.
11. Stellar Moon Gifts [Signs of the Moon]
a. Reserved for the Office of
the Master Storyteller.
12. Tainted Moon Gifts [Blasphemies]
a. Sanctioned for NPC use only.
13.
Weakness Gifts [The Rage]
a. ●●●●● Wrack: Single uses of this Gift
may be treated as torture (with the requisite Harmony draw) at ST discretion;
multiple uses in one scene on the same target always do.
14. War
Gifts [War Against
the Pure]: High Approval.
15. Wolfslayer
Gifts [War Against
the Pure]: High Approval.
a. Wolfslayer Gifts can be
used against Changing Breed characters.
16. Wound [Blasphemies]
a. Sanctioned for NPC use only.
A.
System: The following system is used for Rites:
1. If players choose to
role-play performing a Rite, the Storyteller has the option of shortening the
amount of time determined by the draw, or may forego the extended test (after
the initial draw shows that the Rite will eventually succeed) leaving the Rite
to be performed entirely IC.
2. Additionally, extra
characters aiding the rite may use the Teamwork rules (as MET: World of
Darkness, page 180), while physical props used, may add an Equipment Bonus (as
MET: World of Darkness, page 193). If characters choose to not role-play
performing a Rite then use the base time per roll as given in the Rite
description.
B.
Tribal Rites [Tribes of the
Moon]: Tribe-specific
rites are Top Approval to learn out-of-tribe.
C.
Rites Affected by the Addendum
1. The Whelp’s Rite [Signs of the Moon]: Not
sanctioned.
2. ●
Blood Ogham [Shadows of
the UK]: Reserved for MST. This rite can only be learned through the workings
of approved plotlines or learned in game from a player character at the normal approval level.
3. ● Rite of the Avowed Soldier [War Against the Pure]: High Approval
4. ● Rite of the Final Howl [Shadows of the UK]: Reserved for MST. This
rite can only be learned through the workings of approved plotlines or learned
in game from a player character at the normal
approval level.
5. ● Rite of Condemnation [War Against the Pure]: High Approval
6. ●● Rite of Anticipated Forgiveness
[War Against the Pure]: High Approval
7. ●●
Scarlet Messenger
[Shadows of the
8. ●● Silent Hunt [Glimpses of the Unknown]: This rite can only be
learned through the workings of approved plotlines or learned in game from a
player character at the normal approval level.
9. ●●
Speak with the Guardian
[Lodges: the Faithful]: Low Approval for members of the Lodge of Cerberus. Not
available otherwise.
10. ●●● Information Gestalt [Hunting Grounds: The
Rockies]: Low Approval.
11. ●●●
Rite of Offal [Lodges: the
Faithful]: Low Approval for members of the Lodge of Harmony. Not available
otherwise.
12. ●●●
To the Cannon’s Mouth [Tribes of the Moon]: High
Approval.
13. ●●●●
Bloody-Handed-Hunter
[Shadows of the
14. ●●●●
Rite of Recollection
[War Against the Pure]: Low Approval
15. ●●●●
Rite of the Scorched Earth [Pure]:
Mid Approval (each use)
16. ●●●● Rite of Shadowed Hunt [Book of the Dead]: Low
Approval for Lodge of Death characters; Mid Approval for Bone-Shadows
characters; High Approval for all others.
This rite can only be learned through the workings of approved plotlines
or learned in game from a player character at the normal approval level.
17. ●●●● Wealth of Heroes’ Health [War Against
the Pure]: High Approval
18. ●●●●● Judgement Brand [Signs of the Moon]: High
Approval for each use on a PC (this is not grandfathered).
19. ●●●●●
Return to the Borderland
[Book of Spirits]: High Approval
20. ●●●●●
Rite of the Border Citadel
[Territories]: High Approval
21. ●●●●●
Rite of the Last Stand [Tribes of the Moon]: High
Approval.
22. ●●●●● Rite of Spirit Clay [Tribes of the Moon]: Not
sanctioned at this time; previous holders are refunded the XP for this Rite.
23. ●●●●●
Risen the Wardens, Close the Gates
[Book of Spirits]: Mid Notification after each use.
24. ●●●●● Transfer the Spirit’s Blessing [Lore of the
Forsaken]: Not sanctioned at this time.
A.
Aspects
1. Aspects are purchased with
Simple/Graduated costs, as with Merits.
For example: Spook the Herd is a
Simple 3-dot Aspect and costs 15XP;
Catwalk is a graduated 5-dot Aspect and each dot gained must be purchased
(three dots would cost 30XP).
2. Common Aspects: Low Approval for in-breed Common Aspects
unless that Aspect has a higher approval level listed here.
3. Other Aspects:
a. Mid Approval (Low Approval for
NPCs): Birth Blessing, Burrowing,
Carnivore's Puissance, Durga's Blessing, Fortelling, Fortune's Favor, Grave
Misfortune, Magnificence, Mindspeech, Mother's Fury, Pack Bond, Partial Change,
Piggyback Passenger, Shadow Bond, Slumber's Touch, Spinebite, Spirit Animal,
Spirit Sight, Swarm/Flock Form, Totem Guardian, Unspeakable, Venomous, War
Heart.
b. High Approval (Mid Approval
for NPCs): Beast Magic, Hybrid Forms,
Nine Lives, Skin Double, Spirit Gift, Spirit Secrets
B.
Favors
1. Breed Favors: Changing Breed characters gain Breed Favors
with no additional approvals required.
2. Other Favors:
a. Not available outside of
Breed Favors: Aquatic, Bioluminescence,
Echolocation, Extra Limbs, Limbless, Many-Legged, Musk, Needleteeth, Quills,
Razorskin, Water Breath, Webbing, Wings.
3. Changing Breed characters
can only purchase Favors that normal animals of their species could conceivably
possess. The "bizarre mutations" optional rule is not sanctioned for
play.
A.
Non-Player Characters: The following types are not available
as player characters:
1. Hosts (Shartha):
a. Crow Hosts (Halaku) [Predators]: High Approval
b. Fungal Hosts (Usudwirku)
[Wolfsbane]: Low Approval
c. Locust Hosts (Srizaku)
[Predators]: High Approval
d. Rat Hosts (Beshilu): Low Approval
e. Snake Hosts (Razilu): Top Approval
f.
Spider
Hosts (Azlu): Low Approval
g. Wolf Hosts (Adarusharu)
[Wolfsbane]: High Approval
h. Worm Hosts (Uglathlu)
[Wolfsbane]: Low Approval
i.
Other
Hosts: Top Approval for other published
Hosts; other non-published hosts not sanctioned.
2. Idigam:
a. Rank 1 to 4: High Approval
b. Rank 5+: Top Approval; idigam closely tied to a
particular affiliate’s area require the approval of that affiliate’s NST. Unique idigam with reach/influence that spans
affiliates are Global Approval.
3. Mockingbird, The
[Wolfsbane]: Low Approval as a spirit
type; not available as a Forsaken pack totem.
4. Shapechangers [War Against
the Pure]: not sanctioned.
B.
Lodges: Storytellers should hesitate to approve Lodges that are
specific to other geographical areas, which would require elaborate
canon-bending justifications.
1. Lodge specific fetishes follow the same
approval for members of the Lodge and are unavailable otherwise.
C.
Plot Elements
1. Conducting
a Silver Crusade [War Against
the Pure]: Top Approval (not available otherwise)
a. All
resultant elements of a Silver Crusade: These are temporary and are only accessible while on the
crusade.
D.
Ghost Children (Unihar): A Ghost Child is created at the moment that a
Uratha sperm fertilizes a Uratha egg.
Anything that prevents said interface from occurring can prevent
creation of the Ghost Child. Anything
that would normally terminate matters after said interface cannot prevent
creation of the Ghost Child. Bar the
Birth does not prevent creation of a Ghost Child. Regardless of whether a Ghost Child is
created, any mating between two Uratha still is a sin against Harmony.
E.
Moon Bridges [War Against the Pure]: Require the
approval of both the Storyteller over the originating location and the approval
of the direct Storyteller of the destination (email is permitted).
F.
Material
from The Pure is sanctioned for use
with NPC’s only and is not available for player characters.
1. Offering
of Blood and Silver:
High Approval to perform this Rite on a player character; High Notification to
perform on an NPC. Top Approval to retain control of a player character that
has Rite of Blood and Silver used on them, otherwise it becomes an NPC. It is
High Approval to retain control if the character is ‘saved’ by a member of the
Lodge of Salvation or similar plotline.
2. Moonshunner: High Approval to possess. May not be
used by any character with an Auspice.
3. Pure
Packs and Totems: Pure tribes
use a modified form of Totem creation to more accurately represent their
powerful spirit patrons. The additional point of Totem Merit all Pure get does
not count towards their limit (i.e. they may purchase 5 dots of Totem in
addition to this one free point) nor to the Totem limit (i.e. a pack totem can
be made with up to 25 points in addition to the extra points from each pack
member). Pure packs are often very large and may have more than 10 members.
Packs made with 15 or more members require High Approval. Storytellers may
choose to allow powerful Pack totems (those made with 20 or more Totem Points)
to be Lesser Jagglings (rank 3) without special approval. Exceptionally powerful
Pack Totems that are Greater Jagglings (rank 4) is High Approval. Pack totems
which are Lesser or Greater Jagglings are created with the minimum number of
Attribute points for their rank (15 for a Lesser Jaggling, 26 for a Greater
Jaggling) and with Influences equal to their rank.