(JR1.PF) PELADINE PFs
As with all plasma PFs, the
restrictions of (FP8.26) Bolt Rate apply to all Peladine PFs.
(JR1.PF0) SKATE
INTERCEPTOR:
The standard interceptor type. The
drain of arming the two plasma-Fs led to the development of the Stingray-class
PF (below).
(JR1.PF1)
STINGRAY FAST PATROL SHIP: A
well-balanced PF with a good all-around phaser suite supporting the two plasma-F
torpedoes. The small vessels were agile enough to make good use of the LP/RP
plasma arcs as well as the 60° offset lines where phaser arcs met.
Two plasma torpedoes can be launched/bolted each turn, but the ship
cannot launch/bolt two (even on consecutive turns) within one-quarter turn of
each other.
Standard versions and variants include:
Stingray-F (Fi-Con, with 4 Piranha-3s)
See (R1.PF1)-(R1.PF6) for rules on standard versions.
(JR1.PF2) STINGRAY-D
DRONE PF:
A drone variant of the Stingray used in a general combat role, the
Stingray-D was often deployed on space control ships, when it could make use of
the same drone supplies as the fighter group.
(JR1.PF3) STINGRAY-P
PHASER PF:
A pure-phaser PF designed for the escort role.
It was not unusual for one or two of these to be included in a flotilla.