(JR1.PF)  PELADINE PFs                                   

        As with all plasma PFs, the restrictions of (FP8.26) Bolt Rate apply to all Peladine PFs.

(JR1.PF0)  SKATE INTERCEPTOR:  The standard interceptor type.  The drain of arming the two plasma-Fs led to the development of the Stingray-class PF (below).

(JR1.PF1)  STINGRAY FAST PATROL SHIP:  A well-balanced PF with a good all-around phaser suite supporting the two plasma-F torpedoes. The small vessels were agile enough to make good use of the LP/RP plasma arcs as well as the 60° offset lines where phaser arcs met.

        Two plasma torpedoes can be launched/bolted each turn, but the ship cannot launch/bolt two (even on consecutive turns) within one-quarter turn of each other.

        Standard versions and variants include:

                Stingray-A (Standard)

                Stingray-C (Cargo)

                Stingray-D (Drone, below)

                Stingray-F (Fi-Con, with 4 Piranha-3s)

                Stingray-G (Ground Assault)

                Stingray-L (Leader)

                Stingray-M (Mine Warfare)

                Stingray-P (Phaser, below)

                Stingray-S (Scout)

        See (R1.PF1)-(R1.PF6) for rules on standard versions.

(JR1.PF2)  STINGRAY-D DRONE PF:  A drone variant of the Stingray used in a general combat role, the Stingray-D was often deployed on space control ships, when it could make use of the same drone supplies as the fighter group.  A leader version of this PF was also available.

(JR1.PF3)  STINGRAY-P PHASER PF:  A pure-phaser PF designed for the escort role.  It was not unusual for one or two of these to be included in a flotilla.